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GSS EU Science Funding Gateway

Video games and immersive content development

Summary

The MEDIA subprogramme is under the Creative Europe programme and is supporting and promoting Europe’s audiovisual sector.

Programme Name

Creative Europe (CREA)

Programme Description

The Creative Europe Programme supports the culture and audiovisual sectors.

Programme Details

Call

Video games and immersive content development

Detailed Call Description

The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.

Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.

Financing percentage by EU or other bodies / Level of Subsidy or Loan

50% of total eligible costs.

After grant signature, the applicant will normally receive a pre-financing to start working on the project (float of normally 70% of the maximum grant amount; exceptionally less or no prefinancing). The prefinancing will be paid 30 days from entry into force/financial guarantee (if required) — whichever is the latest.

Eligibility For Participation Notes

In order to be eligible, the applicants (beneficiaries and affiliated entities) must:

  • be legal entities (public or private bodies)
  • be established in one of the eligible countries, i.e.:
    • Creative Europe Participating Countries:
    • EU Member States (including overseas countries and territories (OCTs)
    • non-EU countries:
      • listed EEA countries and countries associated to the Creative Europe Programme or countries which are in ongoing negotiations for an association agreement and where the agreement enters into force before grant signature – list of participating countries
    • be established in one of the countries participating fully in the MEDIA strand and owned directly or indirectly, wholly or by majority participation, by nationals from such countries. When a company is publicly listed, the location of the stock exchange will in principle determine its nationality
    • be European video game production companies, XR studios and audiovisual production companies that can demonstrate recent experience in producing commercially distributed eligible works.
Programme Category
EU Competitive Programmes
Total Budget
€6,000,000
Thematic Categories
  • Information Technology
  • Other Thematic Category
  • Research, Technological Development and Innovation
  • Social Affairs & Human Rights
Eligibility for Participation
  • Central Government
  • International Organisations
  • Large Enterprises
  • Private Bodies
  • State-owned Enterprises
  • Training Centres
Call Opening Date
03/02/2022
Call Closing Date
12/04/2022
National Contact Point(s)

Organization of European Programs & Cultural Relations
Νenant Μbogntanovitz
Business Planning Coordinator
Ifigenias 27, 2007 Acropolis, Nicosia
Telephone: +357 7000 1300
info@epcr.org.cy
nb@epcr.org.cy

(Publish Date: 09/02/2022-for internal use only)

Website
Funding&Tenders Call document
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